About This Game Why we fightAeons ago, dinosaurs were expelled from Earth due to their eating habits.Dinosaurs were never extinct like humans thought though, they are still out there.They discovered Earth has Rabbits, and love eating them.Humans have genetically engineered Rabbits into excreting starship fuel.Genetic engineering secrets were permanently lost due to wikipedia fire of 2666.Humans must protect the remaining genetically engineered Rabbits, or all hope is lost.GameplayExperience this top down online arcade style shooter, where you will be blasting through endless waves of Space Dinosaurs whilst protecting a starship full of rabbits on their long journey to safety through space.Select a pilot from 4 different classes and improve your pilot's skills with experience points gained from fighting each level.Select up to 4 special abilities to be used in each level.Equip your ship with equipment collected from the levels, and modify each weapon with attachments which can alter your weapon in unique and crazy ways. From making weapons pierce all enemies to turning them into automatic turrets.FeaturesHighly customisable ship systemCrafting Station to improve itemsHigh score tableSkill treeSeeing Dinosaurs swim through space 1075eedd30 Title: Dino ScourgeGenre: Action, Adventure, Free to Play, RPG, Early AccessDeveloper:Scourgey WorksPublisher:Scourgey WorksRelease Date: 18 Dec, 2017 Dino Scourge Download] [Xforce] dino scourge Patch 0.1.12 Released!: Changes:Fixed a critical bug in higher levels where it was possible for ships to become invulnerable. 0.1.8 Released!: Updates are going a bit slower than I expected.0.1.8 addresses the following bugs:- Asteroids inside asteroid missions now always explode on zero hp- Homing missiles now recalculate their orientation 10 times a second instead of 4 times so they are more likely to hit now. v0.1 Released!: Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed).Dev will be focusing on fixing more bugs in the near future.--------Patch Notes:Added Options Buttons and removed activating the options menu via the escape button.Added ingame resolution change options.Improved Cargo ship survivability by increasing hp and shield regeneration on higher levelsSeeker now: No longer reduces reload time. Increased turning speed boost by item level by 50% Energy cost modifier reduced from 20% to 10%Fixed a display issue with extra bullet casings on the shotgunsFixed display on the trading screen (right clicking on an item). Added an close button. Made the trading screen reload data on the item when opening and scrollable.Energiser attachments now increase reload speed by a flat amount 0.1 seconds but the flat damage has increased by 60%.Fixed a critical bug where players could not perform any actions past level 61It is now possible to purchasing refund points with Dino CrystalsFixed minor reloading issue after purchasing a stash tab.Improved button animationsFixed bug where - Double clicking on exit button from hangar caused the main menu to not display if your connection was very fastHyphens do not cause the text at the start of the mission to stop anymoreMade buttons darker when disabledReworked crafting screen: Made the crafting display scrollable Hovering over the crafting selection will provide a small description Fixed issues related to refreshing the crafted item. Added a cancel button to the crafting screen. Various fixes on the crafting screen. Crafting costs should scale on the level of the item (20% at item level 1 -> 100% crafting cost at item level 81) - Exceptions are: renaming items, increasing quality of dinojuicers & attachments.. 0.1.7 Released!: Apologies for the long delay between updates, I've been taking in some of the feedback and I've decided to try and change the damage types a bit more. Basically now: Kinetic damage deals extra damage to hull.Heat damage deals damage over timeElectric damage reduces energy regeneration.Disruptor damage continues to deal extra damage to shields.It's all still a work in progress, and I'll be adjusting the game based upon feedback.Changes:-----Damage Type Changes:Kinetic - less damage against shields (25% of base damage). More damage against hull (200% of base damage).Heat - any damage dealt also causes burning over time (5% of total hp / sec) as a buff. Every percentage point of heat damage to full health (hull and shield) adds 0.25 seconds of heat debuff. So 1 damage on a 100 hp ship grants 0.5 seconds of debuff.Electric - any damage dealt also reduces weapon, shield & engine energy regeneration over time (50% reduction / sec) Every percentage point of electric damage to full health (hull and shield) adds 0.5 seconds of electric debuff. So 1 damage on a 100 hp ship grants 0.25 seconds of debuff.Disruptor - no changesRenaming stash tabs now resizes the tab size.Now possible to purchase stash tab(s) and continue playing the game.Number of enemy ships spawned after level 75 remains the same, each successive level wil make enemies stronger:Damage: 2.5% damage per level instead of 2%.Health bonus: 5-6.25% per level instead of 4-5% per level.Artillery ships on blockage maps won't start firing on the cargo ship until the mission has started.Xp is now calculated correctly on the rankings board for very high level playersFixed a label header on viewing damage resistance on armours.Enemy lasers now deal 25% kinetic and 75% heat instead of 50% kinetic and 50% heat.Improved seeker attachment turn speed.Fixed some turret placements on enemy shipsTrail renderers for player missiles / rockets are now fixedEnergisers no longer add flat reload time, they have now had their weapon damage increases reduced to 30Vulcan cannon family weapons now have an increased reload time from 0.1 seconds to 0.15 seconds, their damage & energy expenditure are now increased 50% to compensate for this. Reduced their trail render size.. Server item patch: The first Win of the day will now grant additional 15 items instead of 5 items.(Decided more items would be nicer for players). v0.1.2 Released!: Hello everyone.Some more changes to the game! Bugs are slowly getting ironed out!Changes:The cargo ship is now 10 times heavier to make it more difficult to push to the end of the map.It is now possible to resassign your paragon points (which are earned after level 50) by right clicking. Holding left shift will increase the amount clicked by 10.The trade screen no longer hides the ship information screenVarious Item descriptions have been amended to be more readable and tidied them upThere is now a stat for max speed displayed for engines.Moved the engine output panel into the defensive panelItem fixes:Spin: Quality no longer multiplies armour values by 100% per point.Pierce: Quality now reduces energy expenditure by a rather than increasing it by a percentage.Speed increase - increased to 70% baseDensity Matrix: Quality now reduces energy expenditure correctly.Item attachments for Damage Resistance (DR) now scales correctly - level 100 will mean it triples the level 1 value of resistance.Cruiser ship hull no longer turns on the nose.When Dinosaur eggs spawn, the enemy ships are now spread further apartSkill node:Reinforced Armour fixed - no longer provides 100% Shield Kinetic DR, now provides +25% armourFixed an issue with right clicking to cancel item in the gameDefense display now shows the maximum possible DR.. 0.1.9 Released!: Special thanks for z1error for motivating me to address some issues within the game0.1.9 Patch notes:Reduced the rate at which minions are spawned from the mini-carriers (Mother Triceratops) by 50%Fixed issue with knockback force being too high from kamikaze shipsAlso Limited the maximum possible speed of the cargo ship to 24m/s (the normal speed is 6m/s)Fixed the annoying double login whoosh sound.Increased the damage by the flat damage additions by 50%Improved number formatting for huge numbers(Should have) fixed a bug where switching between tabs too quickly can cause the game to enter an endless loading screen.Reduced the brightness of the Plasma Ball gun and slightly improved performance.Item attachment Chain level 1 damage to be 15% damage reduction instead of 20%Item attachment Chaos level 1 damage to be 75% damage boost instead of 60%Item attachment Output Multiplier level 1 damage to be 40% damage reduction instead of 50%Item attachment Density Matrix: Weapon Energy Expenditure to be 200% instead of 250% Doubled all the quality modifiersCapped the Item Mass Law reduction to 90%Item attachment Force Magnifier Projectile Speed reduced from 50% to 40%Made a soft limit to the number of enemies possible in the game (It is 125), should there be more than 150 enemies, the enemy wave spawns will only spawn one ship instead of many.Increased the health scaling of small ships to compensate. Instead of 4% per level it is now 4.25%. It equates to 3 times the amount of health for ships at level 500 and 11 times the hitpoints at lvl 1000. v0.1.4 Released!: Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so energy would actually be an issue at higher levelsChanges:Item Attachments:Burst: base weapon damage modifcation is now -30% instead of +5% and it now scales up. Energy costPierce: base weapon damage modifcation is now -20% instead of -50%Output multiplier: base weapon damage is now -50% instead of -25% and now grants 2 extra projectilesDensity Matrix: now does -10 damage and the weapon energy multiplier is now to +250%Weapons:Chainlightning cannon reduced max distance to 250Quality now affects all weapons energy expenditure to reducing expenditure up to 25%Generator:Flat + energy regeneration laws have now been fixed to no longer multiply the energy outputThey have now doubled in effectiveness to compensate.Other Changes:The engine emitters use a different scale for the scale, so it doesn't look as silly at high levels.Decreased the Cargo Ship's level scaling bonuses by 25%.. v0.1 server hotfix: Just a short note to inform of some recent fixes applied to the server:- level 50->51 had a skill point allocaiton issue where it would grant skil points instead of paragon points leading to a skill allocation bug- Pilots now gain a refund point every 10 levels, existing characters over level 10 have received, this has been retrospectively applied to anyone over level 10.
Dino Scourge Download] [Xforce]
Updated: Mar 10, 2020
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