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Red Goddess: Inner World Apk Download

Updated: Mar 10, 2020





















































About This Game Red Goddess is a nonlinear side-scroller platformer with combat situations in an adventure to explore the inner-mind of a young goddess with the objective of remembering and recovering her own powers. -Explore the mind of a young goddess.-Fight against the “dark thoughts” and an invisible enemy “The Narrator”.-Possess and move elements of the planet to uncover the mysteries from the past of the main character.-Combination of brawl and platform action in an epic and compelling story.Gameplay:Control 3 playable characters with their own unique skills and abilities in a non-linear platform/adventure game.You can play the game with Divine, the main character, to jump, double jump, talk and interact, and also some psyche power like telekinesis.You can also select and play as a “mask” of the main character (either Rage or Fear persona).Once you play as a mask, you can unleash deadly melee combos, useful for combat situations. But the other mask appears following you everywhere in the game, and could turn against if you activate certain traps.Unlock Powers. You will have to find and collect pieces of an ancient armor to unlock new skills and enter new zones.Possess and move elements of the planet to uncover mysteries from the past of the main character. You also can possess the minds of enemies to use them in combat. What’s Red Goddess’s Story? The story resolves around a young goddess named Divine who is haunted by her own subconscious. Something unknown is tearing her apart from the inside out, destroying her mind and her soul. Deciding to right this wrong, she enters into her own subconscious and discovers a planet within her own mind. Filled with trees, mountains, and caves, she will journey this world and discover what her true connection to it is. And more importantly, who she is.…..but soon you will realize that there is more to this adventure than what we first thought. Explore a mysterious Planet driven by the subconscious mind of the main character: Divine. Who are the main characters?Divine: The primary playable character and a goddess as young as the world she watches over. She is very useful to jump, double jump, speak, and interract with elements of the planet. But her main skill is to move objects with her telekinesis power to reach new zones. With these unique skills, she will be able to discover her connection with the world she loves.Rage: The first mask of Divine is a being of anger and muscle. Able to overpower red enemies with brute strength aloneFear: The second mask of Divine is a being of almost ghostly fright. Swift and cold she is perfect against blue enemies.Narrator: A nameless narrator that lurks the world of the young Divine. Though unsure of his true form, he can’t hide his malicious intent to Divine. He’s responsible for provoking the “Dark Thoughts”, blocking Divine from other zones of the world, and even make the world itself go against her. He can also make Divine and her sides dought themselves and attack each other. Can a monster truly be above a god?Negative Thoughts: The primary enemies of Divine as she explores her world. With every zone infested with these things, they have adapted with the land to go against Divine. Leaving them alone will only cause the world to corrupt. The dark tunnels hide horrible creatures, followers of Divine´s negative thoughts. Little by little, they are corrupting every part of the planet.And many more dangerous creatures lie in wait for Divine...What is the Genre and Inspirations?Yanim Studio Team is fan of Action/Adventure/Exploration, our inspirations are some of the great non-linear Side-Scroller games as: Guacamelee, Outland, SuperMetroid, Dust: An Elysian Tail. 6d5b4406ea Title: Red Goddess: Inner WorldGenre: Action, Adventure, IndieDeveloper:Yanim StudioPublisher:Yanim StudioRelease Date: 1 Sep, 2015 Red Goddess: Inner World Apk Download I had been waiting a long time for the release of this and was hoping it would be a great game but when it did finally get my hands on it my hopes were shattered.The games looks nice and colourfull and for the first 10 minuts or so things seemed to play nice and smooth but then it happened the game started to stutter and big frame rate drops soon began to show. On certain parts when going up to a higher point instead of it being nice and smooth the whole screen seems to flip to the next screen this also happens on when you try to drop down also.The other thing is I found myself getting bored with the going backwards and forwards meeting the same old but few but far between bad guys who don't really do anything other than move towards you. Boss fights are another drawn out borefest and seem to take an age and by the time you have finished them off you start to think what was the point and when you get to the next one it is more of the same thing.There is also a problem with collision detection I found myself falling through many a ledge when I should of been able to land perfect.The game just feels unfinished and needs a lot of work doing to make this run nice and smooth but even then there just isn't enough to keep you interested in finishing the game.For me I can't see myself going back to try and complete this unless something really changes.. The game is awesome. It looks brilliant and is nice to play. But now i must go deeper into the caves and a bug lets me glitch through the floor and the camera freezes. can anybody help me?. I can't recommend this to anyone unfortunately, i was excited about it, but it just feels a bit too bland. It doesn't do anything terribly wrong, but there's not enough that it does to make itself worthy of a recommendation.The story: Its a bit convoluted as its all apparently taking place inside of your soul or your inner being, the world is actually you? Something metaphysical and quite honestly maybe some people will appreciate the uniqueness of it, it comes across to me as bland and uninteresting. I don't usually mind stories that are a bit out there, I loved transistor, but that story worked well because of all the great personalities within it, this game doesnt have that. Its a lot of restore your memories and remember the past events, and the enemies are manifestations of your anger and fear but they're also golems which are being sent by the king to kill you so... which is it game? I always thought trying to be a bit out there doesn't work for this style of mainly combat and platformer focused gameplay. But again, this is more personal, some people may enjoy where i just kinda feel eh about it.Visuals: The background art is pretty good, but the actual character models, enemies, and townfolk are all pretty bland or lifeless as far as animation ect is concerned. It looks pretty good in screen shots, but as for certain story sequences, the lack of appealing visually interesting story characters makes it seem very generic. Although this is party due to the writing helping it feel so very cliche, villagers say "i am very busy i don't have time to talk to you" but literally stand there lifeless without any animation at all. I have to give them credit though, for a team of 6 people that made this, it is an amazing amount of work, but its just such a shame that it feels incomplete, like they just didn't have the time to finish giving the game that final polish it needs to come to life.Music and sound: Music is decent, nothing amazing so far but not terrible, suits the backgrounds pretty well but nothing memorable so far. Unfortunately, the narrator doesn't exactly make the story interesting. The narrator is ok, a bit monotone mostly, and everyonce in a while seems to be evil and against you, its very odd. But since its basically the only voice in the game there's not much too it, I suppose I'm not overly enthused about him tho partly due to my disinterest in the storyline.Gameplay: While it does have the metroidvania's nonlinear worlds, everything is very linear as far as exploration. Area's are locked off until you collect x amount of crystals, they're not hard to find, and really doesn't leave any optional exploration beyond this. There hasn't been any side power ups to find on the side (minus skins which are hidden), no destructible walls, and while there are upgrades, so far they are mostly unlocking basic mechanics for the game. There are a few interesting movement mechanics like levitation that come in much later, but a case of too little too late. The game moves smoothly and controls are responsive and feel good for platforming. However the action is very basic. There are red and blue enemies, so once you have the red and blue forms unlocked, you simply turn the color of the enemy and punch them to kill. You have a regular punch, an uppercut, and a special punch which uses mana. There is a roll to dodge while in your rage or fear forms, and in your regular form you get a few extra platforming abilities. Again, its not bad and it works at a basic level, but it fails to be interesting enough to really get excited over. In your regular form you get a special to posess enemies, but it doesn't really amount to anything interesting since the only thing you can make them do is self destruct. I thought the concept would have been cool to possess enemies and use specific mobs to solve puzzles but it never gets that complexFinal thoughts: For a game made by an small indie studio I can recognize the huge amount of work that went into this, but I think a stronger focus on unique interesting mechanics would have made the game better overall. If you're really urging for a metroidvania this one might rub the itch, but definately will leave you wanting something with a bit more to it.6\/10. Another game I really *wanted* to like. The art is very nice, the controls were mostly good, the levels were alright... but the gameplay simply wasn't there.The exploration is minimal for a metroidvania, the game is very linear. The fighting is simply boring, and sometimes completely bugged. For example 9 out of 10 hits I landed on golems didn't register, I found myself passing through certain objects, a boss kept summoning enemies on a loop at one time.The game is also somewhat heavy on surprise deaths. Many times beams trigger alaarm, then once it's actually 1hit kill spikes, and another it's literally lethal by itself. Or spikes suddenly popping through walls. Or laval at the bottom of a pit. Then it's loading... and try again. Not really fun at any point, just feels like the devs wanted to "outsmart" the players in a "Haha, got you didn't I?" sort of way.All in all I didn't enjoy most of the game simply because it was linear and boring, but at the same time it felt so close to being something actually good.But because the gameplay itself is generally dull and boring, I can't recommend this title.. GOOD GOD SHUT THE HELL UP ALREADY HOLY\u2665\u2665\u2665\u2665\u2665

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